/*
 * Copyright (c) 2022 Huawei Device Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#if !defined(API_3D_ECS_COMPONENTS_WATER_RIPPLE_COMPONENT_H) || defined(IMPLEMENT_MANAGER)
#define API_3D_ECS_COMPONENTS_WATER_RIPPLE_COMPONENT_H

#if !defined(IMPLEMENT_MANAGER)
#include <3d/namespace.h>
#include <base/math/vector.h>
#include <core/ecs/component_struct_macros.h>
#include <core/ecs/intf_component_manager.h>

CORE3D_BEGIN_NAMESPACE()
#endif

BEGIN_COMPONENT(IWaterRippleComponentManager, WaterRippleComponent)
    /** Position is the offset from the center of an object to its ripple component,
        if the ripple component touch the water surface then a ripple is generated. */
    DEFINE_PROPERTY(BASE_NS::Math::Vec3, position, "Position", 0, ARRAY_VALUE(0, 0, 0))

END_COMPONENT(IWaterRippleComponentManager, WaterRippleComponent, "5081aabb-2013-ffff-b9bb-23041e73bc3d")
#if !defined(IMPLEMENT_MANAGER)
CORE3D_END_NAMESPACE()
#endif

#endif
